Sequence your scene, don't just render it
Most browser shader tools give you one endless loop. The Runsheet gives you a real timeline: camera moves, audio tracks, parameter automation and text overlays, all synced to markers and BPM. Build an actual piece with a beginning, middle and end - not just a pattern that never stops.
Open Mirror Ball →Paste in a Shadertoy shader. Watch it become a node.
iTime, iResolution, iMouse and iChannel audio are already wired up, so most Shadertoy code runs unmodified the moment you paste it in. From there, extend it with particles, extra objects, camera motion and audio reactivity - everything a single fragment shader can't do alone.
Open Shadertoy Integration →Hear your scene react, not just bounce
Full-resolution spectrum and waveform textures, live microphone input, and ISO-standard octave-band frequency splitting feed straight into the node graph. This is real frequency analysis, the same kind audio engineers use - not a single amplitude number wiggling a size.
Open 3D Waterfall Spectrogram →Camera, microphone and hand gestures, wired straight into the graph
Track a hand through your webcam and turn its position into a typed node output, the same as any other value in the graph. Build installations and VJ tools that respond to the room, not just the mouse.
Open Hand Gesture →